As you rack up kills, you’ll also have the chance to level up your stage, unlocking additional build capacity so you can make that level even more horrifying. Even grinding through hostile levels as a raider can be useful for building your own, as you discover the kinds of nasty tricks that tend to kill you and then use them as inspiration.īeing a terrible person by building monstrous levels can also be incredibly beneficial, too, as you’re rewarded for each player death you cause, and can return to your bases to collect the bounty would-be treasure hunters leave behind. One especially successful level I made was an insidious combination of traps, enemies, and claustrophobic spaces that never gave the invader a chance to catch their breath, while another used lava blocks and aggressive mobs early on to trick players into permanently losing their ammo to make the rest of the level significantly harder. By using a variety of building blocks, traps, and enemy mobs, you can create practically any kind of dungeon your heart desires, then unleash it on others. The real fun, though, comes from creating your own levels in hopes of utterly breaking the spirits of your rivals. Most of the issues are minor, but together they give the experience a bit of a “work in progress” feel. That action is held back by a fair number of bugs and general jankiness though, like how sometimes the grapple hook will just gain a mind of its own and swing about wildly to pull you in a direction you didn’t shoot it, or how menus lock up for long periods of time if you mistakenly try buying an upgrade you don’t have enough supplies for. Honing your skills in each new level and discovering the wonderful or awful ideas that someone else came up with is rarely a dull affair – like one cruel level where I had to navigate walkways surrounded by deadly magma as I dodged incoming fire from enemies and traps alike. Some levels took me into dark underground areas to dodge tricky traps in narrow hallways, while others were massive works of art that had me climbing foreboding towers filled with enemies. Luckily, doing so is a ton of fun, not only because grappling around as you dodge traps and fight off mutants feels great, but because you’ll likely never play the same stage twice. And more painful still: the ammo available to you is extremely scarce, meaning you can only keep your distance and play it safe for so long before you have to dive headlong into the unknown and face whatever the world’s builder has left waiting for you.īecause building bases is an expensive hobby, you’ll need to spend most of your time exploring the levels of your fellow creators to amass the resources required to level up your arsenal. Unfortunately, you also can be killed in a single hit from almost any source, which sends you all the way back to the start of the level – a brutal policy of which I’m quite fond, aside from the irritating loading screen that accompanies each death. Since you’re a badass robot, you have the advantage of being able to move quickly (especially when making use of the all-important grapple hook and an impressive double jump), and can wield a variety of ranged and melee weapons alongside other gadgets like grenades. Some creators lack imagination and merely fill their bases with bad guys for you to shoot, while others create confounding mazes overflowing with traps waiting to kill reckless explorers. Player-led dungeon creators aren’t new, Mario Maker being a popular example, but Meet Your Maker’s Doom-like first-person shooting perspective downright evil traps set it apart.Īs the attacking player, you’ll pick from a list of outposts randomly selected from the community across three difficulties, each of which differ wildly in their average quality and structure. Divided into two parts, you’ll spend your time either assaulting player-made bases to steal their genetic material or building your own deadly fortresses of destruction for your peers to assault, both of which are a blast. The good news is, however undercooked the story might be, the dungeon-raiding action it sets up for is absolutely fantastic.
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